Not too bad of an observation but it doesn't apply often enough to put the entire population into that category. There are players who will blatantly run out into the open to draw enemy fire, exposing the opposition so the rest of the team can act (if they're paying attention) accordingly.
It's too easy to turn a corner and end up getting slaughtered by 3 or more opponents laying in wait for that opportunity to arise. Players are becoming more and more familiar with the maps, strike points, ambush areas, work-arounds and the like to change up the "common strategies" that the opposing team may be expecting to face. For instance, Caustic Valley, I'm starting to see more "let's circle around the crater and do a sweep to catch them off guard" instead of "let's just sit here and play whack-a-mole."
You also have to take into consideration that not everyone you drop with has played for as long as you have and since we are still getting new recruits joining our ranks you will come across players who are more jumpier than others when they're surprised by brawlers and snipers.
I'm rather happy that there isn't a time stamp above the names of all our team mates showing how "fresh" or how "stale" they may be dealing with this game. But yeah.. not everyone has the same mindset as you have 'cause if everyone acted the same way.. the battles wouldn't be as random as they are now.
Graugger, on 23 November 2014 - 05:04 PM, said:
Watching people playing this and running from the first mech they see or when the first laser shoots past their mech I have to wonder if the name of this game is incorrect. It certainly seems like a lot of people want to run rather than shoot and more often than not it reflects in their scores.
Seriously, I've seen Warhawks / Atlas's with more armor in their backs than their fronts and they spend more time "trying" to run than fighting at which point they end up with like 75-130 Damage... Meanwhile you have Stormcrows and Novas on the other team getting 350 - 700 damage.
This is a shooter game right, not Hello Kitty Island?
It's getting to the point you're safer dropping your own teammates so they don't draw the enemy out and cause them to target you. ELOs may be balanced between teams but it needs to be team members as well.